NODE 9d9b3f18Re: drugs and simulation games.
efrem@spitha.informix.com (Efrem Lipkin)Mon, 12 Oct 92 20:56:33 PDT
Unfortunately the first two things which come to mind are:
coffee (a drug - actually an excuse for gathering)
papers on public key cryptography (primary information)
radios - illegel in Russia and I believe elsewhere during WWII
East German typewriters - I had one
Also a slight deviation: many medicines (and soon herbal contraptions)
which are doctor monoply items here, but over the counter in most other
countries.
Religious artifacts of any number of banned religions.
Divorce (opps, not a physical object).
Really on thinking about it, I believe that the trade of ideas is always
far more repressed than the trade in any kind of stuff.
--Efrem
Re:
> We want to develop a list of game items, physical objects, which will
> be the goods of transaction. I would like to pick objects that have
> been illegal in the past, but which are not anymore. They should not
> be primarily information, such as copies of _Ulysses_. They should
> not now be restricted. Nor should they be weapons
NODE c0af978cdrugs and simulation games. Really on thinking about it, I believe that the trade of ideas is always far more repressed than the trade in any kind of stuff.
tribble@xanadu.com (E. Dean Tribble)Mon, 12 Oct 92 21:57:42 PDT
--Efrem
> We want to develop a list of game items, physical objects, which will
> be the goods of transaction. I would like to pick objects that have
> been illegal in the past, but which are not anymore. They should not
> be primarily information, such as copies of _Ulysses_. They should
> not now be restricted. Nor should they be weapons
We definitely should have physical goods because the interface between
an information world (in which privacy and anonymity can be completely
protected) is where much of the complexity lies in managing things
like cryptographic money.
dean