NODE 554ae411Re: Explaining Zero Knowledge to your children
danisch@ira.uka.de (Hadmut Danisch)Mon, 18 Sep 95 09:58:44 PDT
> Clever, but I think it's missing an important element of zero knowledge
> interactive proof systems. For example, why not simply open _both_ hands?
That's the same problem as with the cave: Why not just go into the left
passage and come out of the right passage.
Both are absolute proofs. If you have two identical bills you must be able
to copy them.
In a cryptographical proof there is always the chance to guess. The chance
is sometimes 50%, sometimes very small.
What about this idea:
Alice is caught in a dark room somewhere on the world. She doesn't know
where she is, but there is a telephone in the room and she calls Bob to
ask him where she is. Bob claims to know it but doesn't want to reveal.
He calls her back. When the phone is ringing, he has proven the knowledge
of her phone number, but she still doesn't know where she is or how he
could know. And there is still the chance that Bob has guessed the number.
Mmmh,
Hadmut
NODE 44c4639fRe: Explaining Zero Knowledge to your children
Eli Brandt <eli@UX3.SP.CS.CMU.EDU>Tue, 19 Sep 95 09:51:00 PDT
Hadmut Danisch suggested:
> Alice is caught in a dark room somewhere on the world. She doesn't know
> where she is, but there is a telephone in the room and she calls Bob to
> ask him where she is. Bob claims to know it but doesn't want to reveal.
> He calls her back. When the phone is ringing, he has proven the knowledge
I don't think this captures the structure of a ZNP. There's no
multi-round system, for one thing.
how about this:
Alice and Bob have a big, complicated maze, preferably non-planar.
Alice can solve the maze, and wants to prove this to Bob.
Alice picks a point P on a solution path.
Bobs asks Alice to
(a) exhibit a path from Start to P.
or (b) exhibit a path from P to Finish.
Alice can easily do either one.
If Alice doesn't know the maze, she can try to cheat,
by picking a P by tracing forwards from Start,
or by tracing backwards from Finish.
These ploys allow her to sleaze through tests (a) and (b) respectively.
But if Bob flips a coin to select (a) versus (b), he has a 50-percent
chance of catching with each round.
This is not really zero-knowledge. With each round, Alice is giving
Bob substantial knowledge about the maze. With sufficient rounds,
she ends up giving him the whole thing. But if the maze is hairy
enough, this captures the idea that Alice can prove (to within epsilon)
to Bob that she has a solution, without giving it away entirely.
--
Eli Brandt
eli+@cs.cmu.edu