NODE 86f5902dRe: Covert Superhighway - the missing component? (fwd)
Jim Choate <ravage@ssz.com>Thu, 15 Jan 1998 09:53:22 +0800
Forwarded message:
> Date: Wed, 14 Jan 1998 17:36:13 -0800
> Original-From: Bill Stewart <bill.stewart@pobox.com>
> Subject: Re: Covert Superhighway - the missing component?
> - CU-SeeMe reflectors are fun, and you can stego a lot of traffic
> inside your pictures.
The problem here is the processor overhead requied to take advantage of a
high frame rate. The startup costs are gonna be a bear.
> Adam Back's idea of piggybacking on gaming nets could be
> among the more interesting approaches, at least for games
> that don't have a central control system.
The problem here is that most gamers are responce-sensitive. They'll begin
to wonder at some point where all that extra bandwidth is going.
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NODE f9bdbef3Re: Covert Superhighway - the missing component? (fwd)
"William H. Geiger III" <whgiii@invweb.net>Thu, 15 Jan 1998 10:51:43 +0800
-----BEGIN PGP SIGNED MESSAGE-----
In <199801150219.UAA03045@einstein.ssz.com>, on 01/14/98
at 08:18 PM, Jim Choate <ravage@ssz.com> said:
>The problem here is that most gamers are responce-sensitive. They'll
>begin to wonder at some point where all that extra bandwidth is going.
Heh, most of them are Win95 users. They should be well accustomed to
unexplained degradation of performance by now. :)
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