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RE: Cyberpunks Signal-to-Noise Ratio

3 expanded posts ยท every known parent and child

NODE fdf0fa82RE: Cyberpunks Signal-to-Noise Ratio
What! I can't hear you!

You could always filter *aol*, *anon* and *sixdegrees*.

Or shout louder (i.e. contribute signal).

	Matt

> -----Original Message-----
> From: Jim Burnes [mailto:jvb@ssds.com]
> 
> Far be it from me to complain about the content-free
> nature of others postings, but has anyone else noticed
> that the signal on cypherpunks is being lost in the noise?
NODE 72c035b0Re: Cyberpunks Signal-to-Noise Ratio
Think of it as dietary fiber for the mind.


Matthew James Gering wrote:
> 
> What! I can't hear you!
> 
> You could always filter *aol*, *anon* and *sixdegrees*.
> 
> Or shout louder (i.e. contribute signal).
> 
>         Matt
> 
> > -----Original Message-----
> > From: Jim Burnes [mailto:jvb@ssds.com]
> >
> > Far be it from me to complain about the content-free
> > nature of others postings, but has anyone else noticed
> > that the signal on cypherpunks is being lost in the noise?
NODE e9fb201bRe: Cyberpunks Signal-to-Noise Ratio
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On Thu, 17 Sep 1998, nnburk wrote:

> Think of it as dietary fiber for the mind.
> 
> 
Just to show how far down the SNR has gone I have
committed the ultimate atrocity and typo'd Cypherpunks
as Cyberpunks.

Eeeek.

Must have something to do with re-reading Neuromancer
last week.  The unconscious does strange things.

regrets,

jim


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